Senin, 26 November 2012

[O154.Ebook] Ebook Download The Practice Of Vajrakilaya, by Khenpo Namdrol

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The Practice Of Vajrakilaya, by Khenpo Namdrol

Khenpo Namdrol presents a lucid and detailed explanation of the history and practice of Vajrakilaya.

  • Sales Rank: #941743 in eBooks
  • Published on: 1990-01-01
  • Released on: 1999-01-19
  • Format: Kindle eBook

Review
"The practice of Vajrakilaya blazes at the heart of the ancient Vajrayana traditions of Tibet. The wrathful heruka Vajrakilaya is the yidam deity who embodies the enlightened activity of all the buddhas manifesting in an intensely wrathful yet compassionate form in order to subjugate the delusion and negativity that can arise as obstacles to the practice of Dharma. In fact, the practice of Vajrakilaya is famous in the Tibetan Buddhist world as the most powerful for removing obstacles destroying the forces hostile to compassion and purifying the spiritual pollution so prevalent in this age."—Sogyal Rinpoche

From the Back Cover
"The practice of Vajrakilaya blazes at the heart of the ancient Vajrayana traditions of Tibet. The wrathful heruka Vajrakilaya is the yidam deity who embodies the enlightened activity of all the buddhas, manifesting in an intensely wrathful yet compassionate form in order to subjugate the delusion and negativity that can arise as obstacles to the practice of Dharma. In fact, the practice of Vajrakilaya is famous in the Tibetan Buddhist world as the most powerful for removing obstacles, destroying the forces hostile to compassion, and purifying the spiritual pollution so prevalent in this age."--Sogyal Rinpoche

Khenpo Namdrol presents a lucid and detailed explanation of the history and practice of Vajrakilaya.

About the Author
Rinpoche is a senior khempo (abbot) at the Ngagyur Institute, which has become the largest Nyingma study college outside of Tibet. He has received teachings from many of the greatest Tibetan masters, and is considered to be one of the leading khenpos.

Most helpful customer reviews

13 of 13 people found the following review helpful.
Great Introduction to understanding Yidam/Deity Yoga
By Neal J. Pollock
This book is an interesting combination of myth, ritual, meditation, and symbolic explanation of the rite of Vajrakilaya, "the deity of enlightened activity" (page 31). Vajrakilaya is a wrathful "Buddha" who dispels obstacles to Dharma practice. His rites are used primarily in Nyingma and Sakya traditions (2 of the 4 contemporary Tibetan Buddhist schools). Following the Introduction by Sogyal Rinpoche and photos of famous Rinpoches (e.g. Dudjom Rinpoche), it begins with a legendary history of Vajrakilaya which could be interpreted at a number of levels: symbolically, psychologically, traditionally, etc. Chapter 3 delineates the actual practice. This includes an interesting explanation (pages 45-8) of the Ground, Path, & Fruition of the practice--very reminiscent of Dzogchen and Mahamudra. Further, the Path includes 4 aspects such as: wisdom awareness of Phurba (i.e. Vajrakilaya), enlightened mind Phurba (wisdom of completion stage), immeasurable compassion Phurba, and substantial Phurba (the actual ritual). This explanation resembles a complete Vajrayana path including compassion, Bodhichitta, etc.! Indeed, "The fruition Vajrakilaya is the primordial wisdom awareness of the mind of all the buddhas" (page 48). The actual ritual (visualization/meditation) practice is then described in detail, similar in nature to "Machik's Complete Explanation..." by Sarah Harding (1559391820). However, Khenpo Namdrol includes some astute explanations--especially in his analysis of Vajrakilaya's mantra--a word by word analysis in two versions (pages 68-9). Finally, on page 71, he provides an explanation of why such rituals are ended in the traditional way--to prevent the extremes of nihilism and extremism. All in all, this is a helpful book, much deeper than it might appear on the surface.

0 of 0 people found the following review helpful.
Being a ritual that Padmasambhava used as his first actions ...
By Mark
Being a ritual that Padmasambhava used as his first actions towards bringing the Dharma to Tibet, this book is particularly important for those wishing to delve deeper into the Vajra path.

13 of 15 people found the following review helpful.
Excellent teachings for tantric advancement
By Alan B. Cicco
The contents of this book explained the indepth visualization of the Vajrakilaya tantra in ever detail. Although personal instruction is best, this book covers almost every needed aspects to practice in solitary. It reviews all the needed preliminary and ending practices which allows the internalization of the diety.
For those that have any knowledge of tantric practice, this book will add immense focus to practicing the release of anger and confrontation of its source within. The book has a history of the creation and mythology surrounding vajrakilaya.
For those seeking the esoteric tantra practices this book is a good stepping stone to add to what knowledge already possessed. It should, however, be combined with another title of indepth study of the whole scope of highest tantric practices, so that more of the specific visualizations and measured levels achieved in tantric practice are understood.

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[Y785.Ebook] PDF Ebook Digital Lighting & Rendering, by Jeremy Birn

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Digital Lighting & Rendering, by Jeremy Birn

Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.

  • Sales Rank: #1358461 in Books
  • Published on: 2000-07-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .63" w x 8.00" l, 1.89 pounds
  • Binding: Paperback
  • 304 pages

Amazon.com Review
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and discoveries for years.

Using computer graphic and 3-D tools to create accurate images is easy; using them to produce beautiful, inviting, memorable images requires more than technical skill. [digital] Lighting & Rendering introduces reasons and techniques for using light, shadow, texture, and composition. The book is not software-specific, but demonstrates techniques that are applicable to almost any 3-D graphics application. It is assumed, however, that your 3-D software of choice supports such basic rendering features as soft shadows, light maps, colored gels, depth-of-field blur, motion blur, and so on.

The first half of the book discusses lighting and shadow: lighting workflow; light types; using lighting rigs, such as three-point lighting; shadows and shadow type; and light quality. Lighting--how it's used, where it's placed, the kind of shadow it casts, its intensity--is critical to any image, whether you're creating a photorealistic computer re-creation or a surreal fantasy picture. [digital] Lighting & Rendering explains not just how to use various lighting techniques, but why.

An outstanding chapter on color and its use through composition and lighting offers insight into how colors are perceived and how color affects a scene. The importance of color, hue, and saturation should not be underestimated, and the examples in this chapter, like in every other, drive home that point.

Additional chapters cover exposure, composition and staging, materials and textures, and compositing. There is no accompanying CD-ROM, but the platform-generic nature of the book (and of the subject matter itself) makes it unnecessary. The book is designed to educate and inform; it is up to readers to apply what they learn to their own projects.

Although fewer than 300 pages long, [digital] Lighting & Rendering is an informative and important book, useful to any computer graphics artist. Each page is filled with fascinating, immediately helpful information about the craft. The publisher spared no expense on the book's production, either--every page is in color, with at least one color photo per page illuminating the text. Mr. Birn's experience and insight are not to be underestimated, and this book is not to be missed. --Mike Caputo

From the Back Cover
Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.

About the Author
Jeremy Birn is an expert Softimage and AliasWavefront user whose Web site is inundated with users seeking advice on lighting and animation. Most recently, Jeremy worked as Animation Director for Palomar Pictures, where he worked on such productions as the Honda Logo commercial, Robin Cook's Invasion mini-series, MTV's "ZooTV", the piranha commercial for Southwestern Bell, and more. Currently, he is a freelancer, promoting his "Secrets of Softimage 3D" video, which has been warmly received by the Softimage community.

Most helpful customer reviews

6 of 6 people found the following review helpful.
Required reading for any 3d artist...
By Chris Esperian
Digital L&R is one of the best publications available for aspiring and seasoned 3d artists alike. The topics range from imaging fundamentals to advanced issues like HDRI, and all the content spanned is explained in such skill as to make even a process like proofing with a histogram seem like child's play. What few questions I had that weren't made completely clear by "DL&R" I was able to address in a discussion group hosted by the author's web site. It truly complements the [digital] line of 3d books, and I only wish that professional users of software like Maya & Houdini would write publications of equal caliber. It is extremely fast reading, and the actual book itself is wonderfully done, with every page a full-colour glossed stock, and loaded to the hilt with sample images to help elucidate the book's contents. The only reason I didn't give it the best rating is that the book does not come with a CD, and I had to visit Birn's site every so often for sample files referenced (but not required) in his text. A couple of the files referenced were MOV's, so it was annoying to be in the middle of a [paragraph] and then have to wait for a download to complete, especially with a dial-up connection. It's unfortunate that a lot of the valuable content on Birn's site, the beautiful step-by-step multi-passed rendering of the ant, for example, is not readily available on a companion CD. If "DL&R" included a disc even half as good as the book, it would raise the bar for CGI literature.

8 of 8 people found the following review helpful.
How to SEE the light and make your world look real!
By adepss
If you're a hobby 3D graphhics artist or thinking of entering into the world of computer graphics, then this book is an essential resource to give you that realism factor often missing in artists works seen today.
The Book is superbly presented in glossy paper format with excellently reproduced colour images that generously fill the book as examples of how to achieve the right lighting for that perfect shot you were trying to setup but till now had no idea of how to achieve it.
This volume is a how to for novice and advanced artist alike, brilliantly guiding you through the ins and outs of rendering the most perfectly realisticly shaded 3D image possible.
Chapters guide you through Lighting workflow, three point lighting, Shadows (a must),Qualities of light, Colour, Exposure, Composition and staging (worth the price of the book alone), Materials and rendering algorithms(tips to turn a good work into a masterpiece)and Compositing(the absolute icing on the cake).
There is a Lot one can learn from this volume and dare I say that it has to be if not the best then one of the very best presentations on this topic I've ever had the good fortune to study from.

2 of 2 people found the following review helpful.
Very good and very helpful
By Michael A. Barnes
I found Mr. Birn's book to be almost like an encyclopedia of information about 3d lighting and rendering. Although it does not go into expansive details on every point, I think the book gave me a much better overview of the complete process that lies behind successful 3d artwork. It lists basic approaches for a multitude of rendering situations, and also gives you alternatives which you can apply to overcome obstacles in production. I was very pleased by Mr. Birn's approach. If he had broken down each and every subject he introduced into endless detail, the book would be as thick and wordy as a college dictionary, and nowhere near as concise and helpful as it turned out to be. Anyone who is interested in a particular portion of the book can do a Web search and dig as deep as they please.I got the sense the book touched on ALL that is involved in 3d lighting and rendering. Thank you to Mr. Birn, for a book so well done.

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Kamis, 22 November 2012

[K602.Ebook] Free PDF Death & Dying, Life & Living 7th (seventh) Edition

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  • Sales Rank: #4426102 in Books
  • Published on: 1994
  • Binding: Paperback

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Sabtu, 17 November 2012

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Railway Dictionary, by Alan Jackson

A wide-ranging reference work to guide both enthusiast and professional through the often specialist language that has developed during the last two hundred years. International in scope, the dictionary covers all aspects of railway terminology, past and present.

  • Sales Rank: #4630781 in Books
  • Published on: 1998-12-20
  • Original language: English
  • Number of items: 2
  • Dimensions: 1.10 pounds
  • Binding: Hardcover
  • 325 pages

About the Author
Alan A. Jackson has written fifteen books on railways and modern social and local history. He is a former president of the Railway & Canal Historical Society and is a member of the London Transport Museum Advisory Committee.

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  • Sales Rank: #2454883 in Books
  • Published on: 2004
  • Binding: Paperback

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[G388.Ebook] PDF Ebook Programming Language Processors in Java: Compilers and Interpreters, by David Watt, Deryck Brown

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Programming Language Processors in Java: Compilers and Interpreters, by David Watt, Deryck Brown

This book provides a gently paced introduction to techniques for implementing programming languages by means of compilers and interpreters, using the object-oriented programming language Java. The book aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and interpreters.

  • Sales Rank: #296912 in Books
  • Published on: 2000-02-14
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.30" h x 1.20" w x 6.80" l, 1.96 pounds
  • Binding: Hardcover
  • 436 pages

From the Back Cover



David A Watt and Deryck F Brown

Programming Language Processors in Java

Compilers and Interpreters





This book provides a gently paced introduction to techniques for implementing programming languages by means of compilers and interpreters, using the object-oriented programming language Java. The book aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and interpreters.

Features

* The book shows clearly how a simple compiler can be decomposed into a syntactic analyzer, a contextual analyzer, and a code generator, communicating via an abstract syntax tree.

* The book is accompanied by a complete working compiler and interpreter, provided via the Internet, and free of charge for educational use.

* The book contains numerous exercises, together with sample answers to selected exercises. It also contains a number of suggested projects, involving extensions to the accompanying compiler.

* All examples in the book are expressed in Java, and the compiler and interpreter are structured using object-oriented design patterns.

David Watt teaches algorithms and data structures, programming languages, and software design. Deryck Brown teaches compilers, object-oriented programming, operating systems, and software engineering.




About the Author

DAVID WATT teaches algorithms and data structures, programming language, and software design. DERYCK BROWN teaches compilers, object-oriented programming, operating systems, and software engineering.

Excerpt. � Reprinted by permission. All rights reserved.
Preface

The subject of this book is the implementation of programming languages. Programming language processors are programs that process other programs. The primary examples of language processors are compilers and interpreters.

Programming languages are of central importance in computer science. They are the most fundamental tools of software engineers, who are completely dependent on the quality of the language processors they use. There is an interplay between the design of programming languages and computer instruction sets: compilers must bridge the gap between high-level languages and machine code. And programming language design itself raises strong feelings among computer scientists, as witnessed by the proliferation of language paradigms. Imperative and object-oriented languages are currently dominant in terms of actual usage, and it is on the implementation of such languages that this book focuses.

Programming language implementation is a particularly fascinating topic, in our view, because of its close interplay between theory and practice. Ever since the dawn of computer science, the engineering of language processors has driven, and has been vastly improved by, the development of relevant theories.

Nowadays, the principles of programming language implementation are very well understood. An experienced compiler writer can implement a simple programming language about as fast as he or she can type. The basic techniques are simple yet effective, and can be lucidly presented to students. Once the techniques have been mastered, building a compiler from scratch is essentially an exercise in software engineering.

A textbook example of a compiler is often the first complete program of its size seen by computer science students. Such an example should therefore be an exemplar of good software engineering principles. Regrettably, many compiler textbooks offend these principles. This textbook, based on a total of about twenty-five years' experience of teaching programming language implementation, aims to exemplify good software engineering principles at the same time as explaining the specific techniques needed to build compilers and interpreters.

The book shows how to design and build simple compilers and interpreters using the object-oriented programming language Java. The reasons for this choice are twofold. First, object-oriented methods have emerged as a dominant software engineering technology, yielding substantial improvements in software modularity, maintainability, and reusability. Secondly, Java itself has experienced a prodigious growth in popularity since its appearance as recently as 1994, and that for good technical reasons: Java is simple, consistent, portable, and equipped with an extremely rich class library. Soon we can expect all computer science students to have at least some familiarity with Java. A Programming Languages Series

This is the fourth of a series of books on programming languages:

  • Programming Language Concepts and Paradigms
  • Programming Language Syntax and Semantics
  • Programming Language Processors
  • Programming Language Processors in Java

Programming Language Concepts and Paradigms studies the concepts underlying programming languages, and the major language paradigms that use these concepts in different ways; in other words, it is about language design. Programming Language Syntax and Semantics shows how we can formally specify the syntax (form) and semantics (meaning) of programming languages. Programming Language Processors studies the implementation of programming languages, examining language processors such as compilers and interpreters, and using Pascal as the implementation language. Programming Language Processors in Java likewise studies the implementation of programming languages, but now using Java as the implementation language and object-oriented design as the engineering principle; moreover, it introduces basic techniques for implementing object-oriented languages.

This series attempts something that has not previously been achieved, as far as we know: a broad study of all aspects of programming languages, using consistent terminology, and emphasizing connections likely to be missed by books that deal with these aspects separately. For example, the concepts incorporated in a language must be defined precisely in the language's semantic specification. Conversely, a study of semantics helps us to discover and refine elegant and powerful new concepts, which can be incorporated in future language designs. A language's syntax underlies analysis of source programs by language processors; its semantics underlies object code generation and interpretation. Implementation is an important consideration for the language designer, since a language that cannot be implemented with acceptable efficiency will not be used.

The books may be read as a series, but each book is sufficiently self-contained to be read on its own, if the reader prefers.

Content of this Book

Chapter 1 introduces the topic of the book. It reviews the concepts of high-level programming languages, and their syntax, contextual constraints, and semantics. It explains what a language processor is, with examples from well-known programming systems.

Chapter 2 introduces the basic terminology of language processors: translators, compilers, interpreters, source and target languages, and real and abstract machines. It goes on to study interesting ways of using language processors: interpretive compilers, portable compilers, and bootstrapping. In this chapter we view language processors as 'black boxes.' In the following chapters we look inside these black boxes.

Chapter 3 looks inside compilers. It shows how compilation can be decomposed into three principal phases: syntactic analysis, contextual analysis, and code generation. It also compares different ways of designing compilers, leading to one-pass and multi-pass compilation.

Chapter 4 studies syntactic analysis in detail. It decomposes syntactic analysis into scanning, parsing, and abstract syntax tree construction. It introduces recursive-descent parsing, and shows how a parser and scanner can be systematically constructed from the source language's syntactic specification.

Chapter 5 studies contextual analysis in detail, assuming that the source language exhibits static bindings and is statically typed. The main topics are identification, which is related to the language's scope rules, and type checking, which is related to the language's type rules.

Chapter 6 prepares for code generation by discussing the relationship between the source language and the target machine. It shows how target machine instructions and storage must be marshaled to support the higher-level concepts of the source language. The topics covered include data representation, expression evaluation, storage allocation, routines and their arguments, garbage collection, and the run-time organization of simple object-oriented languages.

Chapter 7 studies code generation in detail. It shows how to organize the translation from source language to object code. It relates the selection of object code to the semantics of the source language. As this is an introductory textbook, only code generation for a stack-based target machine is covered. (The more difficult topics of code generation for a register-based machine, and code transformations are left to more advanced textbooks.)

Chapter 8 looks inside interpreters. It gives examples of interpreters for both low-level and high-level languages.

Chapter 9 concludes the book. It places the implementation of a programming language in the context of the language's life cycle, along with design and specification. It also discusses quality issues, namely error reporting and efficiency.

There are several possible orders for studying the main topics of this book. The chapter on interpretation can be read independently of the chapters on compilation. Within the latter, the chapters on syntactic analysis, contextual analysis, and code generation can be read in any order.

Examples and Case Studies

The methods described in this textbook are freely illustrated by examples. In Chapter 2, the examples are of language processors for real programming languages. In the remaining chapters, most examples are based on smaller languages, in order that the essential points can be conveyed without the reader getting lost in detail.

A complete programming language is a synthesis of numerous concepts, which often interact with one another in quite complicated ways. It is important that the reader understands how we cope with these complications in implementing a complete programming language. For this purpose we use the programming language Triangle as a case study. An overview of Triangle is given in Section 1.4. A reader already familiar with a Pascal-like language should have no trouble in reading Triangle programs. A complete specification of Triangle is given in Appendix B; this includes a formal specification of its syntax, but is otherwise informal.

We designed Triangle for two specific purposes: to illustrate how a programming language can be formally specified (in the companion textbook Programming Language Syntax and Semantics), and to illustrate how a programming language can be implemented. Ideally we would use a real programming language, such as Pascal or Java, for these purposes. In practice, however, real languages are excessively complicated. They contain many features that are tedious but unilluminating to specify and to implement. Although Triangle is a model language, it is rich enough to write interesting programs and to illustrate basic methods of specification and implementation. Finally, it can readily be extended in various ways (such as adding new types, new control structures, or packages), and such extensions are a basis for a variety of projects.

Educational Software

A Triangle language processor is available for educational use in conjunction with this textbook. The Triangle language processor consists of: a compiler for Triangle, which generates code for TAM (Triangle Abstract Machine); an interpreter for TAM; and a disassembler for TAM. The tools are written entirely in Java, and will run on any computer equipped with a JVM (Java Virtual Machine). You can download the Triangle language processor from our Web site:

www.dcs.gla.ac.uk/-daw/books/PLPJ/

Exercises and Projects

Each chapter of this book is followed by a number of relevant exercises. These vary from short exercises, through longer ones (marked *), up to truly demanding ones (marked **) that could be treated as projects.

A typical exercise is to apply the methods of the chapter to a very small toy language, or a minor extension of Triangle.

A typical project is to implement some substantial extension to Triangle. Most of the projects are gathered together at the end of Chapter 9; they require modifications to several parts of the Triangle compiler, and should be undertaken only after reading up to Chapter 7 at least.

Readership

This book and its companions are aimed at junior, senior, and graduate students of computer science and information technology, all of whom need some understanding of the fundamentals of programming languages. The books should also be of interest to professional software engineers, especially project leaders responsible for language evaluation and selection, designers and implementors of language processors, and designers of new languages and extensions to existing languages.

The basic prerequisites for this textbook are courses in programming and data structures, and a course in programming languages that covers at least basic language concepts and syntax. The reader should be familiar with Java, and preferably at least one other high-level language, since in studying implementation of programming languages it is important not to be unduly influenced by the idiosyncrasies of a particular language. All the algorithms in this textbook are expressed in Java.

The ability to read a programming language specification critically is an essential skill. A programming language implementor is forced to explore the entire language, including its darker corners. (The ordinary programmer is wise to avoid these dark corners!) The reader of this textbook will need a good knowledge of syntax, and ideally some knowledge of semantics; these topics are briefly reviewed in Chapter 1 for the benefit of readers who might lack such knowledge. Familiarity with BNF and EBNF (which are commonly used in language specifications) is essential, because in Chapter 4 we show how to exploit them in syntactic analysis. No knowledge of formal semantics is assumed.

The reader should be comfortable with some elementary concepts from discrete mathematics – sets and recursive functions – as these help to sharpen understanding of, for example, parsing algorithms. Discrete mathematics is essential for a deeper understanding of compiler theory; however, only a minimum of compiler theory is presented in this book.

This book and its companions attempt to cover all the most important aspects of a large subject. Where necessary, depth has been sacrificed for breadth. Thus the really serious student will need to follow up with more advanced studies. Each book has an extensive bibliography, and each chapter closes with pointers to further reading on the topics covered by the chapter.

Acknowledgments

Most of the methods described in this textbook have long since passed into compiler folklore, and are almost impossible to attribute to individuals. Instead, we shall mention people who have particularly influenced us personally.

For providing a stimulating environment in which to think about programming language issues, we are grateful to colleagues in the Department of Computing Science at the University of Glasgow, in particular Malcolm Atkinson, Muffy Calder, Quintin Cutts, Peter Dickman, Bill Findlay, John Hughes, John Launchbury, Hermano Moura, John Patterson, Simon Peyton Jones, Fermin Reig, Phil Trinder, and Phil Wadler. We have also been strongly influenced, in many different ways, by the work of Peter Buneman, Luca Cardelli, Edsger Dijkstra, Jim Gosling, Susan Graham, Tony Hoare, Jean Ichbiah, Mehdi Jazayeri, Robin Milner, Peter Mosses, Atsushi Ohori, Bob Tennent, Jim Welsh, and Niklaus Wirth.

We wish to thank the reviewers for reading and providing valuable comments on an earlier draft of this book. Numerous cohorts of undergraduate students taking the Programming Languages 3 module at the University of Glasgow made an involuntary but essential contribution by class-testing the Triangle language processor, as have three cohorts of students taking the Compilers module at the Robert Gordon University.

We are particularly grateful to Tony Hoare, editor of the Prentice Hall International Series in Computer Science, for his encouragement and advice, freely and generously offered when these books were still at the planning stage. If this book is more than just another compiler textbook, that is partly due to his suggestion to emphasize the connections between compilation, interpretation, and semantics.

D.A.W.
D.F.B.
Glasgow and Aberdeen
July 1999

Most helpful customer reviews

38 of 38 people found the following review helpful.
Simply the best Learing-by-Coding compiler book
By Jos van Roosmalen
This is really the greatest 'Compiler for Dummies' book as of today. I own and studied all books (total arround 80) about compiler constructions you can buy in the world today plus a lot of out of print titles, so I know what you can buy on the market...

If you're looking for a learning-by-coding compiler book don't look futher. This is a great introbook for a Bachelor of Science of a Professional Bachelor student! If you have the money to buy only one compiler book buy this one. If you have the money to buy 2 books and you also know a bit C++, buy this one and 'Writting compilers and Interpreters' from Ronald Mak which also offers a pratical approach which is also nice for newbies but not that nice as this book.

If you have finished this book and want to get more theoretical insight or you're a Computer Science M.Sc student (like me), read 'Programming Language Pragmatics' from Mr. Scott, which don't present the material on a dry manner. This book covers all aspects of compilation and language design in greater detail! Be sure you have read (or master) an intro text like 'programming language processors in java' before starting books like 'programming language pragmatics'.

If you're a M.Sc. student and you're looking for a learning-by-coding book i recommend the books of Andrew Appel (Modern Compiler Implementation in Java) which covers advanced topics (optimization, register selection,etc). But beware: if you're new to compiler design forget Andrew Appels book, and buy this one because Appels would be a bit too difficult for you.

Back tot the 'Programming language processors in Java' book.

This is what I like and what not:

PROS:

* It gives some nice written theoretical introduction of the whole compilation process (e.g. what's LL and LR-parsing, how is runtime organization organized (stack, parameter passing, stackframes etc). It doesn't dive too deep, but you will be familiar with the topics. E.g. it explains how LL and LR parsing works (with some nice examples how to parse LL/LR simple English sentences), but it doesn't tell you what the advantages/disadvantages of both methods are. This is beyond the scope of this book. For these topics read later something else (e.g. 'programming language pragmiatcs')

* Not all Java code is printed to fill 1000 pages. Every codesnippet is well commented, all repeatative code is left out: you can download all the Java code. So this book is not one big listing.

* It gives you insight how to build a really nice Virtual Machine. The author is talking about an interpreter, but the compiler generates modern intermediate code (STORE,LOAD,CALL,JMP) and the VM execute this in a big WHILE-loop.

* Some learning-by-coding compiler books (e.g. 'Building your own compiler with C++' by Jim Holmes (not recommended)) explain only a silly subset of pascal (e.g. only assignment and writeline), but this book teach you 'mini Triangle-language' which also offers arrays, functions/procedures, records (structs), and parameter passing by reference/value. It also explains you those more difficult topics like parameter by reference passing is handled by the codegenerator.

* It has a nice chapter about runtime organization. This is a nice chapter for people which are new to e.g. processorarchitecture. This chapter explains you how local variables are stores (stack), how parameter passing to functions is working and how return values are passed back. Because the Interpreter (VM) which is introduced in the book, has a modern stack machine VM (STORE,LOAD,JUMP) this is an excelent way to study those VMs and code generating for a stack machine.

CONS:

* I agree to the customer review of Mr. Yegge of July 12, 2004 that the Java Code is not always supernice. E.g. there is often java.lang.Object parameter passing which is later dangerous narrative casted. I do NOT agree with Mr. Yegge about his remarks on the Visitor pattern. The author explains why he is using the visitor pattern: to reduce coupling between the CodeGenerator or TypeChecker and the AST. On this point I like the design of the author. The idea of using the visitor pattern is nice, but it is somewhat bad implemented with those narrative casts.

Conclusion: I STRONGLY recommend this book for people who are new to compiler design.

55 of 56 people found the following review helpful.
Clear and illustrative in telling you what you need to know
By Thomas Wilson
My situation: I am writing this because I feel that I owe a lot to the authors. I am a University student and I developed an interest in compilation and interpretation. I had access to a wide range of texts at my University but I struggled to get a foothold in the field. I was having difficulty turning the theory presented in these academic texts into practice in my own attempts at compilers.
Ideal for me: I had given up on the field for the time being when I came across this book. I could not believe it. It was not what I was looking for because I had no idea it existed, but it quickly became apparent that it was ideal for my situation. My preferred language is Java and so this just helped to make the examples jump out of the page at me that little bit more.
Working through the book: I enjoyed working through the book and found it very readable and self-explanatory. The examples are excellent and reinforce every concept presented by the book. It stood out from everything I had read on the subject to this point (and since).
The case-study: The case study, which runs throughout the book, uses the programming language Triangle. It has obvious links to the previous incarnations of the book when the Pascal programming language was used. Triangle is a simpler version of Pascal but is still a reasonably realistic language to look at. I found it very useful to see how each aspect of the compiler would actually look in code for an example language. The language is compiled to an abstract machine called TAM. The details of this are included in the appendix and can be transferred to other machines with a bit of careful modification.
Structure of the book: The book starts off with the normal background and definitions in the first two chapters. I found the next five chapters to be the most interesting in the book. They are on Compilation, Syntactic Analysis, Contextual Analysis, Run-Time Organization and Code Generation. The last two chapters are on Interpretation and a Conclusion.
Correctness of programming techniques used in the book: This book is very correct in its programming techniques. I had been a bit worried when I read that it was by a Pascal programmer that it might be Pascal-style Java but it used proper Java techniques throughout. I was especially impressed with the appendix containing Class Diagrams for the Triangle Compiler.
Summary: I found that this book told me just what I wanted to know about the field when so many others were telling me everything but this.

23 of 24 people found the following review helpful.
Best introduction ever written.
By A Customer
I've purchased or borrowed 5 books on compiler design. There is no doubt that this book should be the choice for any introductory course. The authors explain everything tightly and provide a lot of actual examples in the text. All of it is in Java, of course. Don't worry if you don't use Java. It's very easy to understand if you have any experience with any OO language. I prefer Object Pascal and had no trouble whatsoever with the code.
This book will not provide proofs or a lot in the way of choices for designing a compiler. This is good when you are starting out. The last thing you need if you actually want to learn about compiler design from front to back is a hundred different ways of doing the same thing. The text takes you through a small version of the "Triangle" language ("Mini-Triangle") - and the code for the entire Triangle language is available for download.
This book makes learning about compilers effortless for anyone with an OO background and a little knowledge of the most common algorithms learned in any into course on algorithms. If you can't learn from this text, then don't bother with any other.
The next book I'd recommend after reading this text is the Dragon Book. Then you can try on Advanced Compiler Design for size - which I am doing at present.
A great book to read along (or just before of after) this text is Programming Language Pragmatics. I read it in parallel. If I had to do it again, I'd probably read it first.

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